The ootii assets on the Unity Asset Store represent a suite of modular tools you can use to create, manage, and control your characters in Unity. Regardless of the game, the ootii assets provide a solid and flexible foundation for you to use directly and expand on.
One of the unique things about ootii’s assets is all the assets are modular and built to work together or with any other assets you find on the Unity Asset Store. If you don’t want to use ootii’s animations; swap them out. If you prefer a different attribute solution; use it. If you want a more powerful camera; upgrade to the Camera Controller. The whole goal of these assets is to allow you to mix-n-match to bring your unique game to life.
Another key feature is the ability to swap out motions and motors. Instead of forcing every game to look the same, you can swap out ootii’s default motions with custom ones you create for your unique game. If you don’t like their jump motion; replace it. If you prefer your character to walk in a different way, change the walk motion. If you want a different camera setup; transition the camera motors.
Adding new motions and motors is one of the most powerful features. In fact, this is exactly what ootii does with their motion packs. If you want your character to shoot a rifle or pistol; you can add the Shooter Motion Pack. If your character needs to cast a spell; you can do it with the Spell Casting Motion Pack.
Assets and Components
At the heart of the character framework is the Motion Controller; an advanced character controller and animation framework for bringing your PCs and NPCs to life. Together with the Camera Controller, Bone Controller, Mount Points, and growing list of Motion Packs, the Motion Controller provides a character foundation that is flexible, extensible, and reliable.
Each of the assets plays a role in the management of your character. These assets contain a lot more than just what you see in the title. Check out the ootii assets on the Unity Asset Store for additional information.